Aether's BalanceAether's Balance
Information on the project
As the lead developer for this ambitious game project, I was entrusted with a broad range of critical responsibilities. I meticulously managed all aspects of the VR controls, ensuring an immersive and intuitive player experience.
My work with particle systems added dynamic visual effects that enhanced the game's aesthetic appeal.
I undertook the complex task of manually programming the gravity system, which required a deep understanding of physics to achieve realistic movement and interactions.
In addition to these foundational elements, I developed the artificial intelligence that drives character behaviors, creating a lifelike and responsive game environment.
One of my key contributions was designing and implementing the primary mechanics for spawning and disposing of factories and houses, a feature central to the gameplay experience.
I also engineered the happiness meter system, which plays a crucial role in player engagement and game progression.
Beyond these specific technical tasks, I was responsible for the overall integration of all game components, ensuring they worked seamlessly together.
This involved rigorous testing and bug fixing, where I systematically identified and resolved issues to deliver a polished and cohesive final prototype.
My comprehensive involvement in both the technical and creative aspects of the project underscores my ability to manage and execute complex game development tasks effectively.