Essence of SinEssence Sin

Information on the project

As the main developer for this game, I was primarily responsible for creating and managing the Hostile NPCs, ensuring they provided a challenging and engaging experience for players.
addition to this, I played a crucial role in integrating and refining the overall project, ensuring that all components worked harmoniously together. This involved extensive bug fixing and troubleshooting to deliver a seamless final product.
Furthermore, I was actively involved in developing the player movement mechanics, focusing on creating smooth and responsive controls that enhanced gameplay. I also designed and implemented all the combat mechanics, ensuring a dynamic and enjoyable combat experience.
My comprehensive involvement in both the technical and gameplay aspects of the project highlights my ability to handle complex development tasks and contribute to a successful demo.