Joyful JourneyJoyful Journey

Information on the project

As the main programmer for this game, I took on a wide array of critical responsibilities.
I designed and implemented the movement mechanics, ensuring smooth and responsive player control.
I also handled the intricate task of coding animations, bringing characters and environments to life with fluid and engaging motion.
One of my key contributions was developing the bridge minigame, which added a unique and challenging element to the gameplay experience and with it
I created the collection mechanic, allowing players to gather and manage in-game items, enhancing the overall gameplay depth.
I also developed shaders for the seeking functionality, adding a layer of visual sophistication that improved player immersion.
Beyond these specific tasks, I was responsible for integrating all aspects of the project, ensuring they worked together seamlessly.
This included rigorous bug fixing and thorough testing to deliver a polished and cohesive final product.
My comprehensive involvement in both the technical and creative aspects of the game underscores my ability to manage and execute complex development tasks effectively.